Remote Gaming Server (RGS) Platform
The engine behind our games — and behind two game providers.
HeronByte’s remote gaming server runs the games we build and the two game providers launched on our technology. Licence the platform to run your own content, connect it to operators and aggregators, or launch your own provider without rebuilding the backend.
Game logic, wallet and settlement, reporting, certification support and a documented API — in one platform.
Why build on HeronByte RGS?
A ready technology foundation instead of a multi-year build: the platform, the mechanics and the certification know-how are already in place.
Ready technology foundation
Server-side engine, wallet settlement, reporting and integrations already built and running for our own games.
Reuse of proven mechanics
Around 70 ready mechanics — including slots and Originals — give a new provider a running start.
Customisation for other providers
Adapt the platform to another provider’s content, maths and commercial model.
Experience launching providers
Two game providers already run on our technology — the onboarding path has been walked before.
What the platform includes
Remote gaming server core
Server-side outcome generation, game state, round history and settlement — auditable by testing labs.
Game catalogue management
Add, configure and retire titles; control availability per operator and per market.
Wallet and settlement
Debit and credit against the operator wallet, with idempotency and round history.
Reporting
Per-round and aggregated data that reconciles with the operator’s ledger.
Certification support
Maths, configuration and technical evidence prepared for regulated markets.
APIs and integrations
API layer for operators, wallets and aggregators; integration scope is agreed per project.
Scale and uptime
Architecture built for traffic peaks, releases and new markets.
Analytics
Engagement and performance data across the catalogue.
How the architecture fits together
Simplified flow — exact architecture is shared during evaluation and onboarding.
The platform separates the game client from the server-side engine. The client renders and handles interaction; outcomes, state and settlement live on the server, so results stay auditable and the operator’s wallet remains the ledger.
That separation is what makes the same platform work for our own games, for content built by studios, and for providers running their own catalogue on our infrastructure.
- Game client → RGS. The client requests a session; the RGS returns results and state, so the client cannot alter outcomes.
- Session management. A short-lived session token ties player, game and currency together and defines reconnect behaviour.
- Wallet calls. Debit and credit requests reach the operator wallet with idempotency.
- Reporting. Per-round and aggregated data that operators can reconcile.
Integrations
An RGS is only as useful as the network around it. The platform connects games to operators, wallets and aggregators, and keeps the back office in control.
Operators and aggregators
Availability feeds and integrations that put games in front of licensed operators.
Wallets and back office
Wallet connectors, transaction history and reconciliation feeds.
API and integrations
API layer for operators, wallets and aggregators; integration scope is agreed per project.
Currencies and markets
Multi-currency configuration and per-market settings for regulated launches.
Content and mechanics
The platform runs on a library of around 70 ready game mechanics, including slots and Originals — proven in our own catalogue and ready to be configured, localised and extended for a new provider.
Proven content engine
Around 70 ready mechanics, from classic reels and instant-win formats to Originals, give a new provider a running start instead of a blank page.
Customisation for other providers
The platform has already carried two game providers on our technology. It can be adapted for another provider’s content, maths and commercial model — with the integration layer built around the requirements.
Launch your own provider
Onboard
Define the provider’s catalogue, markets and commercial model.
Connect content
Bring your own games or start from the platform’s mechanics and models.
Certify
Prepare the technical evidence and configuration for each target market.
Go live
Launch through the operator network and scale with new titles.
Want the full route to market, including distribution and revenue share? See how to become a game provider on HeronByte.
Licence the platform
Run your own content
Licence the RGS to run games you own or commission, with your brand and your maths, on infrastructure designed to support certification requirements across regulated markets.
Build and customise with EJAW
Need development work on top of the platform — new formats, integrations or a custom server? Our sister company EJAW provides remote gaming server development.
Frequently asked questions
What is a remote gaming server (RGS) platform?
It is the server-side layer that runs casino games: outcome generation, game state, wallet settlement, reporting and the APIs that connect it to operators. A platform version is hosted, maintained and certified for regulated markets.
Can we run our own games on it?
Yes. The platform can run content you own or commission, configured with your maths and your catalogue, alongside the platform’s own mechanics.
How does the wallet integration work?
The operator’s wallet stays the ledger. The platform requests debits and credits against it with idempotency and keeps round history, so balances reconcile.
Can the platform be adapted for another provider?
Yes. The RGS has already carried two game providers on our technology and can be customised for another provider’s content, maths and commercial model.
What about certification?
The platform supports the maths configuration and technical evidence that testing labs and regulated markets require — handled per market.
Ready to run on our RGS?
Tell us about your content, your markets and the model you have in mind — we will map it to the platform.
Email: [email protected] · Telegram: vitalii12ci
Related reading
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Become a Game Provider
Launch a game provider on the platform: RGS, maths, certification and distribution in one place.
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Casino Game SDK
The creator-led SDK for operators: one casino game API and a community content pipeline.
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What is an RGS in iGaming?
A plain-English explainer of the remote gaming server and what it runs.